Inside the Fallout Universe, the Gaming World’s Most Unexpected Small Screen Triumph

The Fallout TV show is back to Prime Video, and it's safe to say that fans were pleasantly surprised by the excellence of its first season. By depicting the retro-futuristic, post-apocalyptic United States through the eyes of three different characters, it managed to capture different facets of the player's adventure.

We followed vault-dweller Lucy, trying to uphold her morals and finding that the barren landscape made that incredibly hard; Brotherhood initiate Max, the militant faction new recruit, who begins to question his cult's leadership and creates significant chaos in mechanized battle suit; and Walton Goggins's character, a breakout character who has completely shed any sense of morality out in the contaminated badlands.

Building Anticipation for a New Chapter

The show's first season finale unveiled key information about who helped cause the global annihilation that condemned a group of people in underground vaults for centuries. It also posed plenty of questions open for the second season – and, now, expectations are considerably elevated.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” remarks the show's co-creator.

“Going into the first season, people were like, ‘Just get it right’,” comments a key figure from the games. “We’re over the moon with the reception to the show, so now people are bringing more enthusiasm and different expectations.”

The Mojave Beckons for the Next Installment

The second season is taking place in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the franchise, despite the fact that it was a bit broken at launch.

“It embodies a sun-baked feel, a Mojave vibe, that’s so key to that game,” notes the co-creator. “That dusty, desolate Route 66 feeling of the game is so much enjoyable to incorporate into the show.”

In the show's timeline, a long time has passed since the story of the New Vegas game by the time the characters make their way there. Nevertheless, the creators indicate that it does reference the player’s journey.

Crafting a Tangible World

The Fallout TV series is notable for its tangible quality – its production team insisted on physical models and locations were fabricated, reflecting the makeshift nature of the settlements in the games.

“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all filmed against a digital backdrop,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an translation, especially of a video game, is to appear as if it’s tangible.”

Indeed, almost each creature you see on-screen is practical, even the legendarily scary irradiated monsters known as the apex predators. In the show, they are created using puppets, and were reportedly rather intimidating up close.

Made by Fans, for Fans

The Fallout series works because it is developed by skilled directors who are also passionate gamers, alongside the visionaries behind the franchise. This shared passion for the world is evident in the end result.

The second season is launching on a episode-by-episode basis rather than as a full-season drop, representing a shift from the initial release. This schedule will foster a new viewing experience, a dynamic the team themselves are excited to observe.

“It has more depth, it’s larger in scale, it’s funnier, it has a lot of revelations,” promises the game director. “I am excited to seeing what people think.”

Cody Martin
Cody Martin

A passionate gamer and tech writer with over a decade of experience covering indie and AAA titles across multiple platforms.